COLOCODE
PRE-PRODUCTION · v0.1

PROGRAM YOUR COLONY_

A slow-sim space MMO. Author your Core graph with a visual node editor, construct drones, then watch the colony run itself 24/7 — even offline.

mastery is better logic, not faster clicks
BOOT SEQUENCECOLONY ONLINE
COLONY OS v0.4.2 — sector uplink
MOUNT /dev/core ............ OK
LOAD role.graph · 12 nodes . OK
UPLINK sector 42,118 ....... OK
SPIN sim @ 1 tick/s ........ OK

THE LOOP

Author, deploy, run, defend, expand

  1. ƒ01

    AUTHOR

    Shape the Core graph that decides what the colony does each tick.

  2. 02

    DEPLOY

    Settle a sector, place the Core, and assemble purpose-built drones.

  3. 03

    RUN

    Let the sim mine, haul, refine, trade, and repair from your saved logic.

  4. 04

    DEFEND

    Answer raider waves with detection, missile drones, and repair loops.

  5. 05

    EXPAND

    Upgrade the Core, build stations, and tune production at larger scale.

PHASE 01 · AUTHOR

The graph is the product

A Blueprint-style Core graph with two wire systems. White execution wires fire from an event along the when/then backbone; colored data wires pull typed values into node inputs. Author the Core once, then refine the colony loop as the sim runs.

exec flow data flow

PHASE 02 · DEPLOY

Drop the Core. Build out.

A colony starts as one Core on bare rock. Pylons extend the power grid, depots bank the haul, towers hold the line — every placement registers in the sim the moment it lands.

CONSTRUCTION GRID
CORE ONLINE @ 42,118
PYLON LINKED · grid +1
DEPOT REGISTERED · capacity +400
TOWER ARMED · perimeter live
DRONE CONSTRUCTED · MINER-01

PHASE 03 · RUN

It runs while you sleep

The Core runs every tick and dispatches colony work: scan, mine, haul, refine. You read the console, refine the graph, raise throughput — the sim never pauses for you.

SECTOR 42,118
SPACE_ALLOY STORED44
CONSOLE
[t+44210] MINER-GUARD · scan ◦ found IRON @ 42,117
[t+44211] HAULER · deposit 12 IRON → core
[t+44212] CORE · combine 2 IRON + 1 NICKEL → SPACE_ALLOY
[t+44213] SENTINEL-AI · enemy near ⌖ engage
[t+44214] CORE · 44 SPACE_ALLOY stored · +12 cr/s

PHASE 04 · DEFEND

Raids are code reviews

NPC raiders probe the sector edge in waves. Towers and sentinel drones answer with the logic you authored — detect, intercept, return fire. No twitch aim; your graph does the fighting.

PERIMETER
RAID DETECTED · SECTOR EDGEHULL
THREAT NEUTRALIZED · perimeter holds

PHASE 05 · EXPAND

Program, don't pilot

Thousands of colonies on a shared sector grid. Yours pulses; neighbors hold their ground; the exchange ticks. Liveness is the volume knob — not screaming type.

SHARED SECTOR
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ƒ

Program, don't pilot

Your station runs the Core graph you authored. Optimizing that graph is the whole game.

Always-on world

Colonies simulate persistently on a shared map. Your code keeps working while you are logged off.

One language, every entity

The same graph model drives a miner, a tower, a spawner, or an automated market trader.

Player economy

A live resource exchange and a marketplace for authored blueprints create real social depth.

PRICING

Free to play.

Money buys time, breadth, and expression — never raw power or sim speed.

FREEFREE

The full core sim.

OVERSEER+

Quality-of-life, not strength.

SEASON PASS

New content, free + premium tracks.

ENLIST

Claim a colony

Pick a sector, drop your Core, and write the logic that runs it.