PROGRAM YOUR COLONY_
A slow-sim space MMO. Author your Core graph with a visual node editor, construct drones, then watch the colony run itself 24/7 — even offline.
THE LOOP
Author, deploy, run, defend, expand
- ƒ01
AUTHOR
Shape the Core graph that decides what the colony does each tick.
- ◎02
DEPLOY
Settle a sector, place the Core, and assemble purpose-built drones.
- ▦03
RUN
Let the sim mine, haul, refine, trade, and repair from your saved logic.
- ▲04
DEFEND
Answer raider waves with detection, missile drones, and repair loops.
- ✦05
EXPAND
Upgrade the Core, build stations, and tune production at larger scale.
PHASE 01 · AUTHOR
The graph is the product
A Blueprint-style Core graph with two wire systems. White execution wires fire from an event along the when/then backbone; colored data wires pull typed values into node inputs. Author the Core once, then refine the colony loop as the sim runs.
PHASE 02 · DEPLOY
Drop the Core. Build out.
A colony starts as one Core on bare rock. Pylons extend the power grid, depots bank the haul, towers hold the line — every placement registers in the sim the moment it lands.
PHASE 03 · RUN
It runs while you sleep
The Core runs every tick and dispatches colony work: scan, mine, haul, refine. You read the console, refine the graph, raise throughput — the sim never pauses for you.
PHASE 04 · DEFEND
Raids are code reviews
NPC raiders probe the sector edge in waves. Towers and sentinel drones answer with the logic you authored — detect, intercept, return fire. No twitch aim; your graph does the fighting.
PHASE 05 · EXPAND
Program, don't pilot
Thousands of colonies on a shared sector grid. Yours pulses; neighbors hold their ground; the exchange ticks. Liveness is the volume knob — not screaming type.
Program, don't pilot
Your station runs the Core graph you authored. Optimizing that graph is the whole game.
Always-on world
Colonies simulate persistently on a shared map. Your code keeps working while you are logged off.
One language, every entity
The same graph model drives a miner, a tower, a spawner, or an automated market trader.
Player economy
A live resource exchange and a marketplace for authored blueprints create real social depth.