HOW IT WORKS
Program your colony
You don't micro-manage units — you program their behavior with a visual node graph, then watch the colony run itself.
- 01
Author Core
Open the node editor and wire an event to senses, flow, and actions. White wires carry execution; colored wires carry typed data.
- 02
Run it
Save the Core graph and the colony runs it every tick. Constructed drones are directed by Core actions and shared state.
- 03
Optimize
Read the console and stats, refine the graph, and raise throughput. Edit Core once and the colony loop updates.
MENTAL MODEL
Core is the controller
A finished graph is saved as Core. It constructs drones, reads colony state, and coordinates work through actions, memory, and shared functions.
TWO WIRE SYSTEMS
Execution flow
White ▶ wires. Control passes from an event node one node at a time — the when/then backbone.
Data flow
Colored ◦ wires. Typed values are pulled into node inputs from other nodes' outputs. Color encodes the type.
FAQ
Questions
- Do I need to know how to code?
- No. You program with a visual node graph — no syntax, no text files. If you can follow a flowchart, you can author Core.
- How does Colocode make money?
- The core simulation is free and balance-safe. We never sell resources, credits, or simulation speed. Paid options are convenience and cosmetics only.
- Does my colony run when I'm offline?
- Yes. Colonies simulate persistently on a shared map; elapsed ticks are integrated when you return.
- Is there PvP?
- The world is mostly cooperative PvE. Some sectors are opt-in PvP. You expand by scouting and settling adjacent tiles.
- What runs the graph?
- Your station runs the Core graph. It can construct drones, read colony state, start jobs, and coordinate work through shared memory and actions.
- When can I play?
- Colocode is in pre-production. Claim a colony to explore the editor and the mocked systems; the live simulation arrives later.