BUILDINGS
Buildings & modules
Your colony is anchored by the Core and grown with stations placed on the map. Drones are assembled from modules. Here is what each structure and module does, its cost, and its stats.
STRUCTURES
The Core is placed when you settle; stations are queued with Place Build Plan and built by a drone. Each station drains Station charge every tick while it stands.
Core
The colony's brain and heart. It runs your Core node graph every tick (even while you are offline) and is the hub drones recharge, deposit, and build from.
BUILD COST
STATS
WHY
Processor
A refinery station that runs Process Resource and Combine Resources jobs on two parallel channels, off-loading that work from the Core.
BUILD COST
STATS
WHY
Market
A trade station that places buy and sell limit orders on the exchange shared by every player, using Core storage and colony credits.
BUILD COST
STATS
WHY
Depot
A storage depot that extends the colony's resource capacity beyond the Core.
STATS
WHY
Pylon
A power pylon that relays Station charge across the colony.
STATS
WHY
Tower
A defense tower with automated point-defense against raiders.
STATS
WHY
DRONE MODULES
A drone is the sum of its modules — they set its HP, weight, speed, cargo, charge, and what it can do. More modules cost more charge and ticks to construct.
Engine
Speed +2. No engine ⇒ immobile.Adds +2 speed. A drone with no engine cannot move at all.
EFFECTS
WHY
Storage
Cargo capacity +50.Adds +50 cargo capacity for mined ore and hauled goods.
EFFECTS
WHY
Laser
Mine/repair range 2.Enables mining deposits and repairing (25 HP) same-colony units and the Core at range 2.
EFFECTS
WHY
Missile
50 dmg/module, range 10.Enables ranged attack — each module launches one 50-damage missile at range 10.
EFFECTS
WHY
Armor
+100 HP.Pure survivability — +100 HP and nothing else.
EFFECTS
WHY
Battery
Charge capacity +400.Adds +400 charge capacity so a drone can act longer between recharges.
EFFECTS
WHY