COLOCODE

RESOURCES

Resources

Six raw deposits are mined from the field, then refined and combined into fuels, alloy and station charge through Station jobs. Energy powers every action; credits are the currency. Prices float on a live exchange shared by all players.

RAW

Extracted straight from map tiles.

IRON

RAW

The structural metal — the most common deposit in the belt.

WHERE IT COMES FROM

Mined from ◆ iron deposit tiles by a drone's mining laser, then hauled to the Station.

USED FOR

Combined with NICKEL into SPACE_ALLOY — the structural good for buildings and trade — and produces SLAG byproduct. Surplus sells on the exchange.

REFINE CHAIN

IRON + NICKEL → SPACE_ALLOY + SLAG

PRODUCED BY

action.mine (laser)Mining drone

CONSUMED BY

Combine → SPACE_ALLOYexchange (sell)

ICE

RAW

Frozen volatiles — the entry point of the water-and-fuel chain.

WHERE IT COMES FROM

Mined from ❄ ice tiles, then hauled to the Station.

USED FOR

Processed into WATER (with a tiny chance of bonus DEUTERIUM) — the first step toward hydrogen, oxygen and fuel.

REFINE CHAIN

ICE → WATER → H₂ + O₂ → FUEL

PRODUCED BY

action.mine (laser)Mining drone

CONSUMED BY

Process → WATERexchange (sell)

NICKEL

RAW

A tough alloying metal that pairs with iron.

WHERE IT COMES FROM

Mined from ⬣ nickel tiles, then hauled to the Station.

USED FOR

Combined with IRON into SPACE_ALLOY, producing SLAG that must be routed away. Surplus sells on the exchange.

REFINE CHAIN

IRON + NICKEL → SPACE_ALLOY + SLAG

PRODUCED BY

action.mine (laser)Mining drone

CONSUMED BY

Combine → SPACE_ALLOYexchange (sell)

COBALT

RAW

A scarce strategic metal — high value, traded raw.

WHERE IT COMES FROM

Mined from ● cobalt tiles, then hauled to the Station.

USED FOR

A premium raw sold on the exchange; reserved for advanced fabrication.

PRODUCED BY

action.mine (laser)Mining drone

CONSUMED BY

exchange (sell)

CARBON

RAW

Elemental carbon feedstock for the methane chain.

WHERE IT COMES FROM

Mined from ■ carbon tiles, then hauled to the Station.

USED FOR

Combined with HYDROGEN into METHANE — the rung before advanced fuel.

REFINE CHAIN

CARBON + H₂ → METHANE → ADVANCED_FUEL

PRODUCED BY

action.mine (laser)Mining drone

CONSUMED BY

Combine → METHANEexchange (sell)

SILICON

RAW

Semiconductor-grade silicon — a high-value raw.

WHERE IT COMES FROM

Mined from ◇ silicon tiles, then hauled to the Station.

USED FOR

Traded on the exchange; reserved for future fabrication.

PRODUCED BY

action.mine (laser)Mining drone

CONSUMED BY

exchange (sell)

REFINED

Produced from raws — higher value.

WATER

REFINED

Refined water — splits into hydrogen and oxygen.

WHERE IT COMES FROM

Processed from ICE at the Station, or returned as a fuel byproduct.

USED FOR

Electrolysed into HYDROGEN + OXYGEN, the gases behind fuel.

REFINE CHAIN

ICE → WATER → H₂ + O₂

PRODUCED BY

Process (ICE_TO_WATER)Combine byproduct

CONSUMED BY

Process (WATER_ELECTROLYSIS)exchange (sell)
H₂

HYDROGEN

REFINED

Light reactant gas — the most-used intermediate.

WHERE IT COMES FROM

From electrolysing WATER at the Station, or cracking surplus FUEL/METHANE.

USED FOR

Burned with OXYGEN into FUEL, or combined with CARBON into METHANE.

REFINE CHAIN

WATER → H₂ → FUEL / METHANE

PRODUCED BY

Process (WATER_ELECTROLYSIS)Process (FUEL_CRACKING)Process (METHANE_CRACKING)

CONSUMED BY

Combine → FUELCombine → METHANEexchange (sell)
O₂

OXYGEN

REFINED

Oxidiser gas for the fuel reactions.

WHERE IT COMES FROM

From electrolysing WATER at the Station, cracking FUEL, or cracking ADVANCED_FUEL.

USED FOR

Combined with HYDROGEN into FUEL, or with METHANE into ADVANCED_FUEL.

REFINE CHAIN

WATER → O₂ → FUEL / ADVANCED_FUEL

PRODUCED BY

Process (WATER_ELECTROLYSIS)Process (FUEL_CRACKING)Process (ADVANCED_FUEL_CRACKING)

CONSUMED BY

Combine → FUELCombine → ADVANCED_FUELexchange (sell)

FUEL

REFINED

Refined combustible — burns straight into station charge.

WHERE IT COMES FROM

Combined from HYDROGEN + OXYGEN at the Station, with WATER as a byproduct.

USED FOR

Converted by Generate Energy into +1000 station charge per unit, cracked back into gases, or sold. The backbone of the charge economy.

REFINE CHAIN

H₂ + O₂ → FUEL + WATER → ⚡ charge / cracking

PRODUCED BY

Combine (HYDROGEN_OXYGEN_FUEL)

CONSUMED BY

Generate Energy (FUEL) → ⚡Process (FUEL_CRACKING)exchange (sell)

METHANE

REFINED

Hydrocarbon intermediate toward advanced fuel.

WHERE IT COMES FROM

Combined from CARBON + HYDROGEN at the Station, or cracked down from ADVANCED_FUEL.

USED FOR

Combined with OXYGEN into ADVANCED_FUEL, or cracked back into CARBON + HYDROGEN.

REFINE CHAIN

CARBON + H₂ → METHANE → ADVANCED_FUEL / cracking

PRODUCED BY

Combine (CARBON_HYDROGEN_METHANE)Process (ADVANCED_FUEL_CRACKING)

CONSUMED BY

Combine → ADVANCED_FUELProcess (METHANE_CRACKING)exchange (sell)

SPACE_ALLOY

REFINED

Refined structural alloy for buildings and exchange trades.

WHERE IT COMES FROM

Combined from IRON + NICKEL at the Station, with SLAG as a byproduct.

USED FOR

The material for building structures and a high-value exchange good.

REFINE CHAIN

IRON + NICKEL → SPACE_ALLOY + SLAG

PRODUCED BY

Combine (IRON_NICKEL_ALLOY)

CONSUMED BY

action.buildexchange (sell)

SLAG

REFINED

Dense alloy waste — low value, low capacity, and meant to create backpressure.

WHERE IT COMES FROM

Produced as a byproduct while combining IRON + NICKEL into SPACE_ALLOY.

USED FOR

Route it to storage, stock-limit it, destroy it, or sell it cheaply; ignored SLAG will stop the alloy chain.

REFINE CHAIN

IRON + NICKEL → SPACE_ALLOY + SLAG → storage / destroy

PRODUCED BY

Combine (IRON_NICKEL_ALLOY)

CONSUMED BY

prod.destroyexchange (sell)

ADVANCED_FUEL

REFINED

High-density fuel — the densest charge source.

WHERE IT COMES FROM

Combined from METHANE + OXYGEN at the Station, with WATER as a byproduct.

USED FOR

Converted by Generate Energy into +2200 station charge per unit, cracked back into intermediates, or sold at a premium.

REFINE CHAIN

METHANE + O₂ → ADVANCED_FUEL + WATER → ⚡ charge / cracking

PRODUCED BY

Combine (METHANE_OXYGEN_ADVANCED_FUEL)

CONSUMED BY

Generate Energy (ADVANCED_FUEL) → ⚡Process (ADVANCED_FUEL_CRACKING)exchange (sell)
D

DEUTERIUM

REFINED

A rare isotope — a lucky byproduct that can be converted into stealth charges.

WHERE IT COMES FROM

Occasionally yielded while processing ICE → WATER.

USED FOR

Processed into stealth charges for the Core, or sold as a scarce high-value good.

PRODUCED BY

Process (ICE_TO_WATER) bonus

CONSUMED BY

Process (DEUTERIUM_TO_STEALTH_CHARGE)exchange (sell)

UTILITY

Powers every action.

CHARGE

UTILITY

The Station's execution energy — every Core job and drone action spends it.

WHERE IT COMES FROM

The Station regenerates a baseline pool each tick; FUEL and ADVANCED_FUEL can be converted into extra charge with Generate Energy.

USED FOR

Powers Sense work, Core resource jobs (energy per tick), and drone construction. Not a market good — held as stationCharge, shown separately on the HUD.

PRODUCED BY

Station regenGenerate Energy (FUEL / ADVANCED_FUEL → charge)

CONSUMED BY

Sense nodesCore resource jobsaction.spawn

CURRENCY

The economy's money.

CREDITS

CURRENCY

The station's money — the single currency for the whole economy.

WHERE IT COMES FROM

Earned from selling goods on the exchange.

USED FOR

Spent buying inputs on the exchange and on expansion. Never sold for real money.

PRODUCED BY

exchange (sell)

CONSUMED BY

exchange (buy)expansion

REFINING RECIPES

Core queues these jobs with Process Resource, Combine Resources, and Generate Energy. Inputs, ticks and energy scale with the batch size (1–10).

PROCESS · single input

5 4
5 ticks2/tick

Tiny chance of bonus DEUTERIUM.

3H₂ 2O₂ 1
6 ticks3/tick
D 1+1 stealth
1 ticks1/tick
1H₂ 1O₂ 1
4 ticks3/tick

Lossy overflow route for surplus FUEL.

1 1H₂ 2
5 ticks4/tickS2

Stage 2 overflow route for surplus METHANE.

1 1O₂ 1
6 ticks5/tickS2

Stage 2 overflow route for surplus ADVANCED_FUEL.

COMBINE · multi input

H₂ 2O₂ 1 1 1
5 ticks4/tick

Produces WATER byproduct; route it or the chain backpressures.

2 1 1 1
6 ticks4/tick

Produces SLAG byproduct; route, destroy, or sell it.

1H₂ 4 1
6 ticks4/tickS2
1O₂ 2 1 1
8 ticks6/tickS2

Produces WATER byproduct; route it or the chain backpressures.

1 1MISSILE 2
6 ticks5/tick
1 1MISSILE 1ADVANCED_MISSILE 1
8 ticks7/tickS2

GENERATE ENERGY · fuel input

1+1000
2 ticks1/tick
1+2200
3 ticks1/tickS2